Game Developer & Community Manager

Portfolio of Yesin Orchi – Game Developer at Blue Directive Studios, working on Police Chief. Further i am involved with the community of Flashing Lights since 2018 and worked my way up from Community Moderator to Head of moderation and assist with game testing and social media.

See Work PoliceChiefGame.com Unreal Engine 3D Modeling Textures & GFX

Projects

Active titles and collaborations.

Police Chief background
Police Chief logo
Unreal Engine 5 • Police Simulator

Police Chief

Strategic simulation where you manage a police department. Realism, leadership, and decision‑making at the core.

Showcase

Models, textures, scenes, and UI work from Police Chief. Click any image to view full size.

CODE Police patrol vehicle 3D model
Emergency Light logic
Custom Unreal Engine 5 Blueprint system powering dynamic police light behavior for Police Chief. Includes modular logic for start/stop triggers, pattern sequencing, emissive speed control, and vehicle-specific setup, optimized for flexible integration across emergency vehicles.
3D Asset Night patrol scene with emergency lights
Police Dashlight
Custom-designed dashlight model created in Blender for Police Chief. Built with game optimization in mind, featuring clean topology, modular geometry, and realistic material work to enhance vehicle interiors and emergency lighting setups.
3D Asset V-shaped police lightbar render
V Lightbar
Custom V-shaped police lightbar modeled in Blender for Police Chief. Designed with modular geometry and realistic emissive materials for accurate emergency lighting simulation and in-game performance optimization.
CODE Low‑poly building model
Pattern Detection System
Custom Unreal Engine 5 Blueprint developed for the Police Chief ELS framework. Detects and processes light patterns, dynamically routing data to the Emergency Lighting System. Built with modular logic for easy expansion and real-time control of vehicle lighting behaviors.
3D Asset In‑game patrol screenshot
Police Lightbar
High-detail police lightbar modeled in Blender for Police Chief. Features realistic emissive materials, accurate wiring layout, and physically based shading for true-to-life reflections and transparency, optimized for real-time rendering in Unreal Engine 5.
UI UI menu concept
UI Concept
Menu mockup emphasizing clarity and controller flow. Built for quick iteration in engine.
Scene Prop / equipment render
Forest Lighting
Golden-hour forest scene built in Unreal Engine 5, featuring dynamic sunlight, volumetric fog, and tuned post-processing for cinematic warmth. Designed to showcase natural foliage, atmospheric depth, and environmental composition.
Scene Vehicle scene with light component
Patrol Vehicle Scene
In-game scene from Police Chief showcasing a custom-built patrol vehicle equipped with dynamic light components. Designed to demonstrate emissive behavior, reflections, and in-game lighting realism.
Scene Police vehicle scene with lighting setup
Police SUV Scene
Showcase scene featuring a police SUV outfitted with custom light components. Built to test in-game lighting response, material reflection, and real-time emissive effects within Unreal Engine 5.
UI Email system interface in Unreal Engine 5
Email System UI
Fully functional email interface designed in Unreal Engine 5 for Police Chief. Enables in-game messaging and event triggers through a clear and immersive layout.
3D Asset Police lightbar 3D model
Police Lightbar Model
Detailed emergency lightbar modeled in Blender for Police Chief. Features accurate proportions, emissive materials, and optimized geometry for real-time rendering.
3D Asset Outer edge 3D model for police SUV
SUV Outer Edge Model
Custom outer edge body component modeled for the police SUV in Police Chief. Created in Blender with focus on precision, scale, and seamless integration with vehicle design.
UI Building trading interface UI
Property Market UI
Interactive user interface for buying and selling buildings within Police Chief. Built in Unreal Engine 5 with clean layout and intuitive player interaction flow.
Code ALPR system interface
ALPR System
Automated License Plate Recognition system built in Unreal Engine 5 for Police Chief. Detects, processes, and displays real-time plate data using Blueprint scripting and UI integration.
3D Asset Ion light module 3D model
Ion Light Module
Compact ion light module modeled in Blender for Police Chief. Designed for precision and realism, featuring emissive materials, clean topology, and optimized geometry for in-game use.

Development Timeline

Consistent milestones and growing community engagement since 2023.

2025

Assisting Pieter into making Emergency Operator and serving as Community Manager & game advisor.

2025

Launching Police Chief, setting up the Steam page, and pushing hard toward release quality.

2024

Built core assets and learned Unreal in depth. Designed systems and vision for Police Chief.

2023

Started Police Chief in 2D, pivoted to 3D, and accelerated modeling skills and tools.

2018 - present

Community Moderator, Manager and game tester for Flashing Lights.

Experience

Professional roles and responsibilities.

Blue Directive Studios — Game Developer, 3D artist and GFX designer

2023 — Present

Working on Police Chief: gameplay systems, custom 3D models, vehicle/object textures, GFX, and performance‑minded level content.

Flashing Lights — Community Moderator/Head of Moderation — Game tester — Assisting with social media.

2018 — Present

Moderation and community growth, bug triage, update feedback, and test passes for live builds. Eventually became the Head of Moderation and kept involved with game testing and distributing any keys to testers if needed.

BOA — Law Enforcement (Municipal)

2019 — Present

Specialized in youth engagement, de‑escalation, and community coordination. Experience that informs realistic gameplay scenarios and systems.

Highlights

Proof of professional, continuous development and community impact.

3D Assets

Growing library of vehicles, props, and environments with custom textures.

Unreal Engine

Active development and testing: gameplay systems, level design, performance.

Community

Community Moderator & Tester for Flashing Lights since 2018.

Realism

Law‑enforcement background informs procedures and scenario design.

References

Here’s what others say about my work and character.

“Yesin is ambitious, eager to learn, and enthusiastic. He anticipates needs, takes feedback well, and delivers high‑quality results.”— Roy van der Steen

“I've known Yesin since 2018 and worked with him on Flashing Lights. He approached me into mentoring him for Police Chief regarding game models and assets. Works hard and fair!”— Christian Ritter

“I have greatly enjoyed working with Yesin. A skilled and dedicated professional, and also a pleasure to collaborate with.”— Sarina van den Berg

“Great colleague, very knowledgeable and knows what he’s talking about.”— Donovan Basedi

“TBD”— Nils Jarkins

Contact

Let’s collaborate or talk games.